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E-portfolio

Below are a series of videos that illustrate several of my projects. Get in touch if you’d like a full list of projects I’ve worked on (15 years has produced a number of works!).

Video games

Pingu, your Orchestra director 

An educational video game for people of all ages to learn about the sound of musical instruments. A music track plays in the background, and the user must identify the instruments that are playing at a given moment, throwing them onto the panel. Other penguins try to steal the instruments, making the task more difficult

Below are a series of videos that illustrate several of my projects. Get in touch if you’d like a full list of projects I’ve worked on (15 years has produced a number of works!).


Video games

Pingu, your Orchestra director 

An educational video game for people of all ages to learn about the sound of musical instruments. A music track plays in the background, and the user must identify the instruments that are playing at a given moment, throwing them onto the panel. Other penguins try to steal the instruments, making the task more difficult

Young Bach 

This is my favorite project at the moment, fully designed by me. (I am developing this into a full-scale game).

The music of Johann Sebastian Bach is food for the spirit. Unfortunately, at the beginning of the 21st century, most modern music does not fill the space that the classics did. Bach's music shines light on numerous metaphysical aspects, supports the expression of intense emotions, and is a musical compass that consistently points towards peace.

'Young Bach' is essentially a video game, but it is also a learning material with a very specific educational objective: to provide a glimpse into Bach’s music using the popular video game format. In this sense, the game is an excuse for reaching the ears of groups that would otherwise not be interested in Bach or his music. Additionally, Young Bach introduces the player basic melody composition, since advancement in the game requires the player to listen to a simple Bach piece, and replicate the sound using a small piano.
If you are interested in contributing to the project, please send me a personal email.

FinCO: Training (MSF - Doctors Without Borders)

A course to improve the competence of MSF Financial Coordinators who are active in various countries.
The course is a game-simulation based on the classic characters of Playmobile. Students take on the role of Financial Coordinator for one year in Guinea Bissau, where they face challenges often encountered in their field work. The following video gives a brief introduction of the simulation as well as a concrete activity that takes place in the office of Guinea Bissau. This particular project has been completely designed and developed by me. As a special feature, the simulation has basic features, allowing novice users to easily learn and play the game.

ePediatrics (MSF)

The objective of this game is to provide an introduction of pediatric topics to MSF medical staff (primarily doctors and nurses) who regularly interact with children in infants in the field. In the game, Leo (one of MSF's physicians), will visit several countries to learn more about various diseases and to resolve specific case studies presented in each country.

Malnutrition (MSF)

The objective of this game is to help Fatou recover from malnutrition and other malaria issues. The player will have the role of a Community Health Worker and will have to make the right decisions for Fatou to recover, accompanying her to the hospital, the primary health centre and her own community. 


Board games

Malaria & Nutrition board game

This educational game is addressed to medical staff working in areas with malaria and nutritional issues. Throughout the game players will have to make decisions and use the appropriate cards to deal with the case of Anika, a five years old girl with malaria.

The game can be played with two groups and incorporates different types of mechanics to make it more engaging

Influx of victims board game

In this educational game players will be facing a situation involving a war conflict. Due to recent bombings, hospitals are receiving victims with very different physical conditions. Players will have to organize the flux of victims, make decisions about who to treat first, coordinate with other health centers, etc.

Training Project Medical Referents

The objective of this game is to train Project Medical Referents by making them reflect about the different strategies that can be applied to contexts with specific medical needs.

In this game they will play with lots of assets, including legos, cards, tokens, etc. in order to creatively define their strategies and actions.


Other projects

Hands-On-ICT (UOC - Open University of Catalonia) 

The theme of this 3-year macroproject is the training of trainers for the design of learning activities using ICTs. For the same, we tested several 'agile' methodologies and implemented training using the MOOCs model.

This is, without a doubt a very exciting project that had the very active participation of hundreds of teachers from all over the world. We helped redesign traditional learning materials and subjects so that they were more creative and motivating by integrating possibilities offered by ICTs.

You can have a look at the website by clicking here:

Or by browsing the following videos.

Simaula (UOC-EU) 

Is it possible to imagine teacher trainings developed through a Serious Game in 3D? Simaula was probably one of the first experiences in the design of a virtual world that simulated the period of ‘Practicum’ that generally exists in educational formats.

The simulation involved a rather common complexity: how to replicate what happens in a classroom into a digital context. Artificial Intelligence was not yet ready to achieve this, but Simaula allowed us to experiment with this using a limited number of variables. 

To access the web, click here:

Or have a look at the next two videos

Project version:

Improved version (after the project)

The Coursesprint Methodology (UOC)

This is an example of one of my projects beyond videogames.

A topic closely related to the Handson-ICT project, we created the methodology 'Coursesprint'. Courseprint is an agile-type methodology applied to the design of e-learning activities. Originally, we took the idea of the 'Booksprint' method, which is used for creating books quickly. As instructional designers at UOC, this technique allowed us to redefine and improve already existing subjects in a few hours.. The Coursesprint involves working collaboratively with SMEs (Subject Matter Experts) as well as using  creativity techniques such as Brainstorming. Below is a quick example video of Courseprint in operation of the Coursesprint.